Having spent somewhere around six hours with Fallout 76’s Wastelanders DLC, I can say it’s a huge step forward for the troubled game. It’s clear immediately that it’s a different experience and makes me wonder what they have in store for the next update.
Post-game thoughts on Final Fantasy VII Remake
I took the time to finish up the game yesterday and was really happy with it overall. Without spoiling anything, the ending wasn’t quite what I expected, having played the original many times, but I understand the reason(s) for the changes.
Visually, the game was stunning, particularly the pre-rendered scenes. In terms of scale, Midgar felt huge. Looking up at the plates from the slums, or climbing topside, it was pretty surreal. The soundtrack was perfect and the combat, once I got a handle on it, was smooth and incredibly satisfying.
I’m hopeful it won’t be long before we at least hear about the second chapter, maybe even get some visuals to tide us over. With the engine already built and (presumably) most of the story done, it can be that far off, can it?
DC using new distributors, books hitting stores in April
But the biggest bombshell of this: DC will be using two new distributors, Lunar Distribution and UCS Comic Distributors to distribute weekly periodical comics. Retailers can sign up with either on a regional basis.
This is a seismic move for the comics industry, with the first new direct market distributors for comics periodicals in 20 years. I’d long heard rumors that DC Comics has not renewed their exclusive deal with Diamond, and this would indicate that those rumors are true.
While I don’t completely understand this part of the industry, even I know Diamond’s had a lock on comics distribution for a very long time. If this sticks post-pandemic, you have to wonder what sort of effect this will have on the industry. Competition helps drive innovation, maybe that will be the case here too.
Crysis Remastered coming to PC and consoles
According to the official description on the site, Crysis Remastered will have “new graphic features”, higher quality textures and “CRYENGINE’s native hardware and API-agnostic ray tracing solution.”
Interesting timing on this one as I actually reinstalled and fired up the original Crysis a couple weeks ago but got hung up on the clunky controls. Considering its age, it still looks great.
I’ve always felt that the series got the attention it did for all the wrong reasons as the story—particularly in the first game—is really good and never really gets talked about. Though, admittedly, I’m a sucker for any sort of media that has otherworldly monsters invading and attacking an unsuspecting mankind.
I’m looking forward to giving this another try with all the updated features and, while I’m not going to be buying it on Switch, I’m curious to see how it’ll hold up on the limited hardware.
It’s nice to see—for the most part—all the positive comments about the Fallout 76 Wastelanders update. It sounds like it’s not quite what we saw with No Man’s Sky but it sets a new standard for future updates to the game. I’ll definitely give it another shot.
A professional update
I’ve been quiet lately regarding my professional situation as I worked through a handful of things but I wanted to take a minute to share a couple details now that I can, if only to get them off my chest.
Flocker, a project I was incredibly proud to have been a part of, was officially shut down last week. The writing had been on the wall for a while but we did everything we could to make it work before finally deciding to pull the trigger and sunset the service.
During the time near the end of the project’s life, I’d been exploring opportunities outside of Flocker in case things didn’t work out as planned. To that end, I accepted an offer I was given elsewhere and, the same day Flocker’s shut down was announced, I put in my notice.
Looking ahead, I’ll be starting in my new role at the end of this month and my family and I will eventually be moving to Seattle from Canada when (if?) everything gets back to normal. We’re excited for the opportunity but also nervous. Uprooting our entire lives and moving to a new country isn’t exactly something we have experience with.
It’s going to be incredibly hard to leave our families and friends behind but if the current state of the world has taught us anything, it’s that distance doesn’t have to be an issue.
While I was never the biggest Final Fantasy VII fan (FFIX all the way), it’s hard not to get a little emotional while playing the remake, in particular with the game’s soundtrack. Square’s done something pretty amazing here.