Final Fantasy VII Remake redefines the concept
Even when it was eventually confirmed to be in development, Final Fantasy VII Remake appeared to be woefully mismanaged, with key members of the original development team initially working with a lesser-known external studio.
What followed was two-and-a-half years of silence between first gameplay trailer and subsequent re-reveal, which certainly didn’t quell any fears.
A solid review, and one that echos many of my own thoughts about the game, like the revised ending. The one we got in the Remake felt like the team capitalizing on a unique opportunity to weave together the various stories told in the years since the original (Crisis Core, Advent Children, etc). All things considered, I think they did a great job.
One thing I found interesting about the development of FFVIIR was how similar it seemed to Sony and Insomniac’s Spider-Man game from 2018.
The game was announced, gameplay was revealed, and things went quiet until close to release. While most people — myself included — assumed the worst, the end product spoke for itself in both cases and were resounding critical and commercial successes.